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The Question Co / Digital game consultancy

Game development
consultancy.
Digital quiz &
game show products.

Our game development consultancy helps broadcasters, brand owners, publishers and digital teams turn entertainment brands and original concepts into digital games. We help shape the licensing approach, gameplay, content and publishing plan, taking your idea towards a finished product.

Digital games / Apps / TV game show brands / Pay-to-play
THE DEVELOPMENT DESK CONCEPT → PRODUCT
THE STARTING POINT What makes people
want to play?

The audience. The mechanic.
The reason to come back.

01 / DEFINEA clear concept.
02 / DEVELOPA playable product.
03 / PREPAREA route to market.
SELF-PUBLISHING   /   LICENSING
Bring us in at the idea stage

A rough idea is
a good place to start.

You do not need a finished specification. Tell us what you are imagining, who it is for and where you want to take it. We can help define the next steps.

Talk through your idea →
Management team experience

Major brands.
Hands-on game
experience.

Our management team has worked on turning major entertainment brands into games, including Who Wants to Be a Millionaire?, Deal or No Deal, Countdown and Bullseye. Their experience also includes Big Game TV and pay-to-play games with Playtech, across a wider career spanning Europe, the US and Asia.

From acquiring the licence
to publishing the game.

Across these projects, management roles have included acquiring licences, creating gameplay, creating content and publishing. That experience connects the commercial opportunity with the practical work needed to bring a game to players.

We bring that perspective to your project, considering brand fit, player experience, content requirements and the route to market together.

The brands above describe management team experience on previous projects.

Acquiring licences Creating gameplay Creating content Publishing games Digital & pay-to-play products Europe / US / Asia
What the consultancy can cover

Digital game development
services.

Every project starts in a different place. Our game development consultancy can support an original concept or a licensed entertainment brand, with the work scoped around your audience, platform, resources and publishing ambitions.

01 / BRAND & LICENCE ACQUISITION

Connect the brand
with the opportunity.

Assess the fit between a brand, audience and digital game concept. Draw on management experience in acquiring licences to shape the approach to rights holders and define the intended product.

02 / GAMEPLAY CREATION

Turn the format
into digital play.

Create rules, rounds, scoring, progression and player journeys. Adapt the appeal of a TV game show or original concept into gameplay suited to the digital platform.

03 / CONTENT CREATION

Create the content
that makes it work.

Plan and create questions, answers, clues and supporting content around the gameplay. Define formats, difficulty, volume and updates, using licensed database content, bespoke writing or both.

04 / DIGITAL PRODUCT PLANNING

Give development
a clear direction.

Define the features, content structure and production requirements for your development team or partners. Agree the responsibilities and deliverables needed to move towards a finished product.

05 / REVIEW & REFINEMENT

Test the thinking.
Refine the experience.

Plan how to evaluate the concept and review gameplay, content and product choices as development progresses.

06 / PUBLISHING & COMMERCIAL PLANNING

Take the game
towards market.

Draw on management experience in publishing games to shape your launch approach, commercial proposition and partner materials. Develop for self-publishing or a publishing and licensing partnership.

From scoping to finished product

From digital game concept
to finished product.

A promising concept needs a practical path. We help identify the work, decisions and resources required to move it forward, then agree the role we will play in development.

The scope can include a brand licensing approach, gameplay creation, content production and publishing support. Technical development responsibilities, deliverables and milestones are defined with your team and production partners.

A USEFUL PROJECT SCOPE IDEA → PRODUCT
PropositionWhat the game offers
Audience & marketWho it is for
GameplayRules & player experience
ContentFormats, volume & structure
DevelopmentWork, responsibilities & milestones
Commercial routeSelf-publishing or licensing
Two routes for the finished product

Digital game publishing
and licensing support.

Your intended commercial route affects the development brief. We help you consider it early, so the product and its supporting materials serve the next step.

01 / SELF-PUBLISHING

Build a product
you can take to market.

Develop the concept around your own publishing plans. Work through the gameplay, content and production requirements, with a clear view of what needs to be ready for launch.

  • Define the target audience and product proposition
  • Develop the format and content requirements
  • Scope the production work and resources
  • Plan the path from development to publication
Discuss self-publishing →
02 / PRODUCT LICENSING

Develop an idea
others can understand.

Shape the product for a potential publisher or licensing partner. Clarify the format, audience and commercial proposition, and agree the materials needed to explain how it works.

  • Articulate the game concept and player experience
  • Define what makes the product distinctive
  • Develop the product and presentation brief
  • Prepare for conversations with potential partners
Discuss a licensing route →
How we work

From first conversation
to a clear development path.

01 / UNDERSTAND

Explore the idea.

Discuss the concept, audience, platform, markets and your publishing ambitions.

02 / SCOPE

Define the work.

Agree what needs developing, the deliverables, responsibilities and project stages.

03 / DEVELOP

Shape the product.

Work through the agreed gameplay, content and production brief, refining the concept along the way.

04 / PREPARE

Support the next step.

Develop towards the finished product and the agreed self-publishing or licensing route.

Content expertise within the development

Quiz and trivia game
content strategy.

For trivia-led products, content is part of the game design. We can help plan how question formats, subjects and difficulty support the mechanics, then supply or create the collection.

Our database and bespoke writing services can sit alongside the consultancy, with content requirements scoped as part of the wider product.

Explore our trivia content →
What to bring to the first conversation

Tell us what
you have in mind.

  • Your concept and any work already completed
  • The audience, territories and platform
  • How you imagine the game being played
  • Self-publishing or licensing ambitions
  • Your timeline, resources and budget
  • The areas where you need support
Common questions

Good to know.

Can you help when we only have an early idea?

Yes. The consultancy can begin with scoping and concept development. We work with you to define the audience, format and practical next steps.

What digital game and brand experience does management bring?

Management experience includes game projects involving Who Wants to Be a Millionaire?, Deal or No Deal, Countdown and Bullseye, alongside Big Game TV and pay-to-play games with Playtech. Roles across these projects have included acquiring licences, creating gameplay, creating content and publishing. The wider team experience also covers apps, interactive games and board games.

Can you help develop the concept into a finished product?

Yes. We offer support to scope and develop game concepts into finished products. The work, production responsibilities and deliverables are agreed for each project.

Can the product be developed for self-publishing or licensing?

Yes. We can shape the development around either route, considering the product requirements and supporting materials needed for the intended next step.

Can you help with acquiring a brand licence?

We can help assess the brand opportunity and shape an approach to rights holders, drawing on management experience in acquiring licences for game projects. The rights, territories, platforms and commercial terms depend on the individual project and agreement.

Can you also provide the trivia content?

Yes. We can discuss licensing suitable database content, commissioning bespoke questions or combining both as part of the product plan.

Let’s develop the idea

What do you
want to create?

Tell us about the concept and where you want to take it. We will help scope a practical route to the finished product.

Start a conversation →